Subnautica Activation Code
- ciwitdegicon
- Sep 13, 2019
- 10 min read
Updated: Mar 27, 2020
About This Game Subnautica is an underwater adventure game set on an alien ocean planet. A massive, open world full of wonder and peril awaits you!Dive Into a Vast Underwater WorldYou have crash-landed on an alien ocean world, and the only way to go is down. Subnautica's oceans range from sun drenched shallow coral reefs to treacherous deep-sea trenches, lava fields, and bio-luminescent underwater rivers. Manage your oxygen supply as you explore kelp forests, plateaus, reefs, and winding cave systems. The water teems with life: Some of it helpful, much of it harmful.Scavenge, Craft, and SurviveAfter crash landing in your Life Pod, the clock is ticking to find water, food, and to develop the equipment you need to explore. Collect resources from the ocean around you. Craft diving gear, lights, habitat modules, and submersibles. Venture deeper and further form to find rarer resources, allowing you to craft more advanced items.Construct Underwater HabitatsBuild bases on the sea floor. Choose layouts and components, and manage hull-integrity as depth and pressure increase. Use your base to store resources, park vehicles, and replenish oxygen supplies as you explore the vast ocean.Unravel the MysteryWhat happened to this planet? Signs abound that something is not right. What caused you to crash? What is infecting the sea life? Who built the mysterious structures scattered around the ocean? Can you find a way to make it off the planet alive?Disrupt the Food ChainThe ocean teems with life: Use the ecosystem to help you. Lure and distract a threatening creature with a fresh fish, or simply swim as fast as you can to avoid gnashing jaws of roaming predators.Handle the PressureBuild a Pressure Re-Active Waterproof Nanosuit, or PRAWN Suit, and explore extreme depth and heat. Modify the suit with mining drills, torpedo launchers, propulsion cannons, grappling hooks and more.Fear the NightAs the sun goes down, the predators come out. The ocean is unforgiving of those caught unprepared in the darkness. Areas that are safe to explore during the day become treacherous at night, but also reveal a beauty that those who hide from the darkness will never see.Dive Below the Ocean FloorCave systems wind below the sea bed, from dark claustrophobic passages to caverns lit by bio-luminescent life and burning-hot lava flows. Explore the world below the ocean floor, but watch your oxygen levels, and take care to avoid the threats lurking in the darkness.Open DevelopmentGet weekly or daily updates, see what the development team is working on, view real time change logs, and give feedback from inside the game. Subnautica Early Access development is open, and the development team wants to hear from you.About the Development TeamSubnautica is being created by Unknown Worlds, a small studio founded by Charlie Cleveland and Max McGuire that traces its roots back to the 2003 Half-Life mod Natural Selection. The team is scattered around the globe, from the United States to the United Kingdom, France, the Czech Republic, Russia, Thailand, Australia, and many more places. There is a central office in San Francisco, California that serves as home base for the whole team.WarningThis game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised. 7aa9394dea Title: SubnauticaGenre: Adventure, IndieDeveloper:Unknown Worlds EntertainmentPublisher:Unknown Worlds EntertainmentRelease Date: 23 Jan, 2018 Subnautica Activation Code GG especially for the price.. One of the best games I've ever played, even when it was in early access.. The first 15 hours are quite excellent, some of the best that the crafting-survival genre has to offer. The storyline is unexpectedly great and dramatic and contains some surprisingly excellent voice acting and sound design. That honeymoon period is long and satisfying with one new revelation after another, exotic discoveries everywhere you turn, and filled with so many "wow" moments. The ever blinking distress radio beacon supplies you with a steady stream of objectives and drives the story along. It's a lovely experience. And then for me, it hit a wall.Up until that point I'd been quite happily enjoying the radio broadcasts and discovering the secrets of the world and occasionally I'd spend a few hours playing in my own little sandbox building new devices and a base or two. It always felt like doing that extra stuff was largely optional, and I got far enough ahead that when the next radio broadcast comes in and says "You'll have to dive to 250 meters, hope you can handle it", I was already capable of diving much deeper than that. It was never a big stress situation. I'm having a great time. And the extra credit with the crafting I'd been doing felt like it was well rewarded, as if the game was patting me on the back "Good job, you did more than you needed so this next bit is going to be a breeze for you". I am a smart player!Then around the point when I explored the crashed starship and found everything in there, I started building my escape rocket and it dawned on me that I hadn't had any real radio calls in few hours. I know by this point it's not going to be as easy as just building my rocket and returning to orbit, but nothing else is guiding me as to what to do next which is a departure from the previous 15 hours. I'm a big boy, I can go exploring on my own I guess. And I do so. I push forward for another 5 hours on collecting items and continuing to play in my sandbox, but now its starting to feel like a chore. And what was once a fun diversion now becomes an obligation. A tedious obligation, even when you have scan rooms scouting out mining locations, there's still a lot of RNG and struggling with inventory capacity and ferrying your loot back to base. And I'm not even certain I'm taking this in the right direction. Travel fatigue and looting fatigue starts setting in big time. I find an exciting new location for my next base and I'm interested once again, but it's far away, a 5 minute round trip. I collect some raw materials from the homebase and head on down there to get things setup. Oops, I forgot one little material I needed to bootstrap the new base. So I gotta head back up and down again and hope I don't overlook needing anything else. Now I'm dreading the idea of this chore. Eager to not repeat any more wasted time, I disassemble the lion's share of the homebase and haul it all down there in this super swanky submarine I just built. But I get lost. Or the sub gets stuck. The submarine was a mistake, an investment of time and hours that is really best used in multiplayer. It's a dead end and now I'm jammed somewhere 500M under the water. I can't really look around very well, and my power cells are at 30% and I'm not quite certain exactly where I'm at in relation to my next base. I'm not even sure if is the same cave system. I can't find the mental energy to consider unloading this submarine piecemeal and carting it down to wherever I need to encamp next. I could hop out and get a better look and do all that.. Or I could just File -> Quit gameAnd yeah, there's no story really pushing me any longer, and it's really nice outside, summer is really kicking off, so that's when I signed off.Good game, wish I could have finished it. If the story hadn't seemed to stop abruptly I probably would have pushed forward longer. The world is beautiful and I have no major complaints, but I've done enough of this formula in my gaming life that I'm not really interested in looting for the sake of teching up just to being able to loot even newer items.. I have to say I was pleasantly surprised by Subnautica, even after watching all of the playthroughs and the development stuff. I want to start out by saying I am terrified of video game water. Not even like Markiplier's ocean fear - I have a really bad phobia of video game water, I always have, and I bought Subnautica partly to show the developers some love and partly because I thought that since I had already seen the game played through multiple times and thus knew all the scary stuff that would happen, I would be able to manage my anxiety and push my boundaries without traumatising myself. It's actually really hard to be a gamer who has a panic attack every time you have to jump into water. You know how many games don't have an underwater level? Not many. So anyways, I bought Subnautica, I loaded it up, I spent my first 24 hours of gameplay being terrified of the safe shallows and googling the scary noises, and eventually I became comfortable enough to actually play it. That's my first big passionate thumbs up for Subnautica - if you want to just hide in your lifepod for the first little while and be scared of everything, you can. If you want to speedrun it and race to the Auroura within a couple of days, you can do that too. Whilst you do have limitations like your oxygen, you get to advance pretty quickly if you want to. The game lets you set your own pace within reason, and I love any game that does that, especially games that have horror elements. A lot of people think it detracts from the fear when you're not being shoved into the scary stuff headfirst, but personally I think it enhances it when you know there's scary stuff there and you have to brace yourself for it and face it on your own schedule. My second big love for this game is that regardless of the speed you progress at, your progression is going to be well paced and organic. You will find wrecks and tech when it is relevant, you will find new biomes at a well-spread pace, exploration is necessary and richly rewarded, and so on. It's a bit like Skyrim but underwater in that respect - you can spend days and days of play just exploring places. This does lead to one of my few gripes with this game, however - there's no map. Yes I know there's an interactive and very very good map online, but you've crashed with a PDA that can build you a submarine from raw ore and stalker teeth, you're gonna tell me it can't drum up a basic map? Similarly I have accidentally fallen off of the edge of the world a couple of times and been harshly, harshly punished for it. That shouldn't be a thing when your pocket it smarter than you and constantly scanning your environment. But seriously that's a tiny gripe, and the game doesn't bomb every time I minimise it to check my co-ordinates, so that's nice. Third, the visuals. Oh my word this game is beautiful. And fourth, the audio, my goodness, the music, the sound effects, everything. I have honestly just gone into this game in creative mode and planted my character in a safe area and used it as a screensaver while I did chores, it's so freaking pretty. There are times when it has difficulties loading itself, but that's understandable and actually kind of advantageous - I can see fragments, wrecks, and bases easily because they load sooner than the landscape around them, so I'm not gonna complain. Fifth, the characters are great. You only get little glimpses of them, but you can tell that someone fleshed out every single character you learn about. They have their own distinct voices, speech patterns, philosophies, sense of humour, goals, everything. I actually have a bit of a crush on a certain character even though their entire involvement in the game is about 4 minutes of voice acting, they're just so cool. Also harking back to the second point about organic progression, you'll keep finding little bits from other people pretty much throughout the game, and you'll have another awesome character taking over towards the end when you've run out of life pods and bases to investigate. Sixth, the humour. I feel like it doesn't get enough credit, but your sassy little pocket momma (the PDA or whatever it is) is awesome. She'll tell you you're entering a danger zone and ask "are you sure whatever you're doing is worth it" or give you encouraging pep talks like "your chance of survival has just increased to 'unlikely, but plausible'" as you go. I love her. But finally, and the biggest one - the story, the lore, the actual plot of the game. A lot of it is stuff you can skip if you want to, it's scannable stuff and reading, but the important things are freaking phenomenal, from Empy's first contact to the subtle yin-yang symbolism and her final message for you, the whole thing with the KV, the Auroura's mission, the time capsules and their implication when you reach the end of the game... it's all awesome. Every single second of it. And this all sort of ties in together as well to a sort of bonus point. Yes, I mentioned pacing, yes, I mentioned the epic story, but what I can't really convey in either of those points is the way you read a certain part of the story where you've peaked the main hump of the plot, you're sent on a fetch-quest to make the cool stuff happen, you think it's gonna be tedious AF, and then you realise it's basically just outside the door of the quest-giver and you can get on and do the cool stuff after a token effort. Similarly, going from the end of the plot to the end of the game is a well-paced wind-down of resource gathering, it's safe, it's easy to access (for the most part. In my playthrough I had to build a second freaking submarine. Trust me, if you plant yours in the lava lakes, just leave it there and go back and forth. Just trust me.) and it's just long enough to bring you down at the end of the gameplay whilst also being engaging enough that you don't begrudge doing it. It's a perfect bit of aftercare after a demanding play session. It's lovely. Overall I cannot recommend this game enough. Even if you hate water and\/or horror games, even if you've already seen the playthroughs, I still recommend it whole-heartedly. Even if it's just to show the developers some love, I cannot *not* recommend this game. Absolutely, 100%, yes, buy it, play it, love it, come back to it another time maybe. It's a phenomenal bit of game creation, even if you it's not your preferred genre.. Great ambient, scary music and a fascinating story.. one of the best games i've ever played 10\/10. Strong story, beautiful nature, there are many pussibilities in the game. I advise
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